Agenda aberta para Fevereiro 2024!

Gravações em Salvador, Mixagem e Masterização (não presenciais)

Mixing & Recording Engineer, Music Producer & Photographer

A Mixing and Recording engineer, producer, drummer and photographer from Brazil, living in Montreal.  
With more than 100 records and over 20 years of experience, I am here to do all I can to make your music sound its best.

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Briga - "La Fête" music video out now! 

This is a good one, mainly because I was part of the whole process, from rehearsal, to tracking, mixing and mastering AND because it is NOT my typical rock/metal type of project that you see here often.
We tracked the song's rhythm section live and Hotel2Tango in Montreal, overdubs were made at Music Salad's studio, and all that in just a few weeks, from start to finish.
I hope you all enjoy it as much as I did!

Free vs Expensive plugins: comparing the Helios 69 emulations available today! 

The Helios 69 is one of my favorite UAD emulations (I've been using it since their “Legacy” Helios strip) and a while ago I bought Acustica Audio's take on the Helios 69, called Viridian.

Then I started using Analog Obsession's HLE-SE free take on the same EQ and a couple of days ago, Lindell Audio put out their 69 Channel Strip which I was really looking forward to trying.

The EQ curves do not match between those 4 plugins, some of them a VERY different, some of them a pretty close but I am certain you will hear the differences between them, even going through Youtube's audio compression.

Let me know your thoughts in the video comments!

Thiago Castro - "Why Not?" single is out now! 

Last year I had the pleasure to spend an afternoon inside a normal rehearsal room  with some extra-talented musician friends (Thiago Castro on Drums, Lucas Barnery on Guitar, and Thiago Baumgarten on Bass) and that afternoon generated two awesome tunes, this one linked below and a fully live jam, named “Peanut Butter” 
 

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Thiago Castro, Lucas Barnery & Tiago Baumgarten - "Peanut Butter" live recording 

A few months ago I went to a rehearsal room with three long-time friends and amazing musicians from Salvador, Bahia - Brazil.
They jammed for a few hours and two songs came out of that jam. This is one of those songs.
The setup was pretty simple:
Universal Audio Apollo x8p and another silver face Apollo.
All tracks were recorded through API Legacy strips and Studer A800 tape, all committed to the recording.
No samples were used.
The guitar was recorded direct via a Kemper and the bass was also recorded direct, no amps in the room.
Enjoy,

Malamor - "Dead To The World" mix 

Hi there,

This was supposed to be part of a mix contest that I did not have the time to submit to (nor do I believe in mix contests), so I just mixed it for fun, so I don't have anything to do with the recordings (they do sound great though)

I'm using mostly native Universal Audio plugins (just a couple of DSP-based ones), no samples, all from the multi-tracks (actually, the kick is from an Alesis D4) 

Enjoy

The Superstitions - "Snake Charmer" single is out 

Welcome to 2023,
The first release of the year comes out as a single of an EP I had the pleasure to play drums for, and engineer the recordings for the rest of the instrumentals during the pandemic.
Tracks were mixed and mastered using UA's LUNA.
Drums were tracked in a low-ceiling basement using a UA Apollo x8p with 8 channels of API Legacy strips via UNISON. Tracks were EQ'd and compressed "to tape".
- RE20 on the kick
- i5 on the snare
- 421 for toms and floor toms
- Ribbons for overheads
Guitars were recorded through an amp and DI, the same for the bass tracks with the added Darkglass B7K (main bass tone) track. 
I hope you enjoy it!

WB Games Montreal - Gotham Knights  

Earlier this year I had the immense task of editing and mixing the voice-over recordings for WB Games Montreal's "Gotham Knights".

The recordings have been previously processed by someone else but the team was not satisfied with the results and asked me to try another take with those files (over 80 THOUSAND lines of dialog).

After some back-and-forth collaboration with the audio team, we got to a place we were all happy with the quality and I started speeding up the process which took a couple of months of work to finish.

I feel honored to have been trusted with such an important part of the project and I can't wait to hear it in the game (whenever I have time to play it)

Cheers